Date: Thu, 22 Feb 1996 21:01:02 -0600 Sender: torg@buddha.intecom.com From: Saxon.Brenton@uts.edu.au (Saxon Brenton) To: Multiple recipients of list Subject: [TORG:119] Show'n'tell: Europa - preview of the Nazi reality + PDs Okay, here is the preview of what I have so far of Europa and its PDs, Thule and Agartha. Comments welcomed. [Oh yeah, and while I'm at it I'll note that I've got about 13,000 words written on this sucker so far, and at this point it looks like it'll blow out to at least 2-3 times that. This thing is threatening to become an honest-to-wombatness Net sourcebook] EUROPA - The Nazi Reality Europa has as its High Lord Adolf Hitler (who else?), born Alois Shickelgruber. Hitler spent much of his time as a rejected art-school student in Vienna studying history, occultism, and Germanic mythology as a result of an obsession with the Spear of Destiny. During this period he also took up Nietzsche's ideas on the inversion of ethics from the latter's _The Geneology of Morals_, but without the subtle thought that went into the philosopher's Transubstation (sp?) of Values. Hitler simply stood before the Spear of Destiny where it was held in the museum, made his decision that what was Christ's good was his evil and Christ's evil his good, and swore his soul to the powers of darkness, transcending in the process of making this Choice to become a stormer (look everybody! the Eo4 at work!). And the powers of darkness (specifically, a Darkness Device) heard him. [More conventional histories of Hitler hold that this period was one of bare survival, and although he picked up much of his racist-nationalist ideology at this time, it came from primitive pulp-like magazines like Lanz's _Ostara_ rather than serious study and research] Hitler began hearing the siren call of the Darkness Device during his incarceration for the Munich Putsch. After his release he put his occult studies and the resources of the Nazi party to work, and eventually unearthed the DD in the catacombs underneath an ancient church vault. This DD is the martial and phallic Great Truncheon of Europa. [Although I might change the shape and name to the Great Mace] The Nazi party began laying a small number of stelae over Germany, and Hitler altered the reality a bit. Primarily the initial differences were a rise in the Mag axiom, that would make prediction of the future slightly easier and more reliable. At this time a primitive version of the LoCommunity was also introduced. World history up to WW2 remains the same superficially. Historical divergence comes during WW2. At this point I'm not sure what the actual crux will be, but I've got a few ideas. Bruce Quarries _Hitler: The Victory That Never Was_ has some nice tactical points in it, but to be honest I'm still favouring the idea of invading Britain during Dunkirk after having done in the witches coven. Scenario goes like this: In the occult literature, the main reason that the Nazis didn't take Britain during Dunkirk is because coven(s) of witches and/or druids raised Great Circle(s) to keep them away, as they had done to ward away the Spanish Armada and Napoleon. Supposedly several of the older members had to sacrifice themselves to power the spells. In Europa, Hitler, with increased magical power and knowledge pinpointed this disturbance and removed it [Either sent in agents to mow the coven down with machine guns, just kept pushing his forces against it till the covens could hold out no more, or actually used some sort of magical attack] Whatever the case, Britain falls, Churchill and his war cabinet are tried and executed as war criminals, and Edward VIII is reinstated as King. Another important difference is that the Nazis didn't invade Russia in 1941. Three reasons: increased Mag for better strategic predictions; the fact that Europa works on Hoerbigian principles means that the weather forecasts of the SS's occult branch, the Ahnenerbe, were more accurate; and finally, Hitler really was in contact with the Frost Giants of Norse mythology, and they refused to aid him by giving him a mild winter to invade with. Oh yes, Hoerbigian principles. While I'm on the subject, I'll explain that the World Ice cosmology of the engineer turned astronomer Hanns Hoerbiger is that the solar system was created when a huge chunk of ice collided with the sun, causing an explosion. In Hoerbigian cosmology planets, etc orbit around the sun in slowly contracting spirals until they collide with the sun, or another, larger planetary body. This is how the Earth captured its multiple moons (all of them, including the current one, being made of ice) before they eventually spiralled in and crashed, causing catastrophes that are remembered as the Biblical Flood and the sinking of Atlantis, etc. One thing I'd also better bring up to gauge reactions on (cause I might be accused of being overly tasteless) is that one of the two worlds Europa has invaded so far in Eretz. When Hitler found out that in this cosm the conspiracy theories behind _The Protocols of the Learned Elders of Zion_ were not forgeries, he couldn't resist attacking it. Under Europa's lower social axiom the secret world government of the Elders foundered. The Knights Templar of that world managed to infiltrate Europa, and they have an ongoing war with the SS [in the antisemitic conspiracy theories of which the _Protocols_ is a part the KTemplars were alleged to have been the creations of the Elders, created for the purpose of maintaining a degree of control over Christendom]. Other refugees from Eretz were responsible for the introduction of the Create Golem miracle (which is Spi 14 and so is a contradiction to use in Europa, but if one can get a p-rated priest to invoke it, the golem will keep going for half a year or so). On top of that there are various other resistance groups, but because of the Law of Community they are unable to link up to present a united front to the Nazis. They include clandestine groups in the civil service, the non-Nazi parts of the military, student groups (the Red Rose, spiritual inheritors of the White Rose), various nationalist groups along the lines of the Free French, et al. Attribute limits are 13, except for PER of 11 (which reflects the Nazi opinion that it is Will rather than Reason that is important). Mag 10 Soc 19 Spi 12 Tech 21 Magic 10 Magic is illegal in Europa without a licence, since the Nazis take it seriously and don't want rivals. Much of Nazi magic is tied up with the use of the left-handed swastika as a material component. The swastika is an ancient symbol from across the world, usually indicative of the power of the sun, life, and good luck. Hitler deliberately reversed the use of the swastika for Nazi use, clearly indicating (to those with the right knowledge) their dedication to evil. The use of the left-handed swastika in magic rituals pumps out a miasma of low grade evil (kind of like in Pratchett and Gaiman's _Good Omens_, where Crowley arranged for the London ringroad to be constructed in the form of an evil glyph that acts like a prayer wheel as cars travel around it). I am also toying with the idea that the Nazis may have stolen the magic theorem of Community (see Delphi Council WB) from somewhere so that they can use it as Conjuration Substitution to cast permanent spells as rituals, primarily for the transmogrification of the Dog Soldiers. Soc 19 Think of the manic self-righteous bureaucracy in the movie _Brazil_. That's what the Nazi bureaucracy is like. Partly this is to give the feel of a system that works not because it is efficient but because it is working in fear of the powers that be above them; partly it is to give the PCs some chance of hiding from the otherwise all-knowing Nazi machine (sort of like the Cyberpapacy). However, it is also because it reflects historical actuality. Hitler, having usurped power, refused to be bound by any laws or conventions, even ones necessary for the running of his state. Power devolved to his immediate circle of cronies, who jostled for power. They set up their own departments, which were jealous for power. Duplications and wastage result. Often the civil service or the military bureaucracy had to smooth over unworkable or contradictory orders from above. Police and security only need suspicion of guilt for arrests, and as the SS legal experts like to point out, as long as they are doing the will of the Party they are acting legally. Franz Kafka's _The Castle_ is probably a good source. On the social front attitudes are still stuck in the 1930s, including the obsession for dressing up in uniforms or uniform-like clothes. Oh yes, and it's currently 1984 on Europa :-) Spirit 12 I _really_ like the idea that John Field extrapolated from my posting of the Forced Conversion miracle: that at Spi 12 the soul can be not just enriched, but corrupted as well. I want to keep that. The Nazis have been clamping down hard on religious matters, just as they did historically; this is because, like magic, they take spiritual power seriously and don't want any rivals. As if have described before, the abominable faith that Himmler has cooked up for the SS is basically an admixture of Christianity distorted by a Gnostic idea of dualism and Norse mythos: Christ was an Aryan, fathered by a German soldier working for the Romans, and moreover was a heroic Siegfried figure, who did not advise Peter to put away his sword, and who sacrificed himself not because of the power of redemption but rather because of the power a blood sacrifice would bring. Tech 21 Superweapons research has pushed the envelope to 1950s Tech levels for the military. For civilian use things remain pretty much at 1930s level. People go to the movies to see newsreel since television is still a military toy. Power (for those lucky enough to be connected to the electricity grid) comes from dirty nuclear reactors. Mengles-like medical science is fascinated by the question of whether humanity in other cosms is genetically compatible, or even identical, to that of Europa. Law of Suspicion. Same as Cyberpapcy. Law of Community Hinders the unification of more than one cause/group/ faith/race/nation/whatever into a workable alliance by imposing a +1 to the DN of any interaction during an attempt to work with 'the others'. This is why the Nazi Party absorbed so many social groups etc under their wing; as long as all social and recreational groups are under the wing of the Party they are not affected by this WL because their is a 'bridge' above them. By comparison the resistence groups can't even cooperate properly, let alone unite. Law of the Aryan. This one I'm a bit worried about because of the cumbersomeness of the mechanics, and would appreciate feedback on whether its workable or not. Basically, when the Nazis were ignoring the work of German Jewish intellectuals in the 20s and 30s, they were using a justification that there was a difference between Aryan science and non-Aryan science (the soviets did much the same thing early in the century). A similar practice occurred with astrology: the Nazis insisted that the existence of the 'racial soul' meant that it was not enough for someone's time of birth to be known, since by that method many people will get the same prediction. Rather, astrologers have to factor in a person's race as well. In practical terms this WL makes those changes real, and this is the messy part. Even though Europa's Tech axiom is 21, the Law of the Aryan has twisted the workings of physics from somewhere around Tech 19 or 20. This divergence in scientific principles means that non-Europan Tech above this level will work only as a contradiction. A similar effect applies to Magic above 7. There may be other effects. Its possible that originally Europa's cosmology was the same as Core Earth's, and it is by this WL that it was retconned into a Hoerbigian shape. (Or more likely, the retconning of Europa's cosmology was made easier by this WL). One Nazi fantasy that Hitler has quite deliberately chosen not to manifest through the LotAryan is the racial superiority of the Aryans. Ultimately he doesn't need to, of course, since as long as people believe it and act on that belief that is all that is needed, but that can also be said for a lot of the other changes he's implemented as well. Ultimately, it boils down to the fact that Hitler wants not just physical destruction, but spiritual and moral destruction as well. He doesn't want to have the Aryans evolving into a race of superbeings with heightened spiritual consciousnesses (as Madame H.P Blavatsky's doctrines of the seven races of man predict). He wants them to stay just as they are, believing they are doing good why actually committing atrocities. (There are other tactical benefits of course, such as allowing some of the 'undesirable' races to hide because they are not always so obvious alien, which in turn gives the Nazis the excuse to continue to snoop and meddle in everyday life.) POCKET DIMENSION - Thule Thule is a pocket dimension of myths. In Torg such PDs may be ambiguous as to whether the myths came first or the reality (eg CE's Avalon). Or the cause and effect chain may be known: CE's Atlantis had historical actuality, but was blasted into another dimension as a result of reality shifting Tech. Thule is the opposite of CE's Atlantis: it is literally made up of myths made real and had no existence before the mid 19th century. Thule is the result of the Romantic movement and an upsurge of interest in both German nationalism and mythology. It is a mixture of the occult belief that the Aryan race came from Atlantis (which in this mode of thinking was an island in the north Atlantic), Norse mythology, Wagnerian opera, medieval knightly chivalry, and the Sturm und Drang (Strom and Stress) literary movement. To give an idea of its mythological nature: the neo-primitive interest in a 'return to nature' to get away from the civilised but decadent cities means that this world resembles a utopian and fantasised version of pre-Industrial country life. Life of the yeoman farmer in Thule is not as crushingly hard as it was in historical reality: "Whereas for primitive peoples, nature often represented primordial chaos, and therefore the enemy, these neo-primitives idealised nature and anathematised the city as profane" (Dusty Sklar). There are other mythological aspects. There is a legend that Emperor Frederick I (better known as Emp. Barbarossa) lies sleeping under a mountain, and will awaken in Germany's hour of greatest need. That myth is transposed to Thule, but the Barbarous of Thule is not the historical version who died in a river in the Crusades. This Barbarossa is almost identical, but is a pagan Nordic rather than a Christian. And then there are the Norse gods. Thule has been extant less than 2 centuries, but already a root of the world ash Yggdrasil has begun to grow there within the last 80 years (and being so young, it _only_ has a TOU of 60). Most of the Norse gods do not pay particular attention to Thule. The exceptions are the Norns (who are really cranky about the idea of a Darkness Device being able to manipulate reality to baulk their weavings of fate), and Odin. Odin is a brave god, but he is also a wise and treacherous god. He has collecting warriors at Valhalla in preparation for Ragnarok, but knows that these forces will not be enough. Therefor, he has been searching for another way out of the Aesir's predicament: "I am a brave god. You know that to be true. There is only one thing that frightens me." "Ragnarok." "Indeed. Ragnarok. These days too much of my time is spent hatching schemes to circumvent the darkness ahead of me and mine. I pick at it, irrationally, as a man picks at a sore." Of all the Aesir Odin alone is fully cognisant of what is happening within Thule and its parent cosm. This should come as no surprise. His throne Hlidskiaff overlooks all the worlds (well... all the worlds were the Norse mythos have power), and his ravens Hugin and Munin report back what they see. Odin consults with the pickled head of Mimir, and can cast the runes as auguries. Finally, he can consult with the dead, or even resurrect the dead should he feel the need for a longer discussion. It is this last method by which a number of deceased SS officers been inducted into the ranks of Odin's beserks, after the gallows god had inscribed runes upon their corpses in blood. Odin wonders if Thule might suit his purposes. Can its reality be arranged to keep out Ragnarok? Perhaps the Darkness Device can be tricked into precluding the end of the worlds and the gods? But Odin must be careful, lest the Norns, who are already cranky over the issue of Thule, turn on him. Not that Odin would actually turn up in Thule (don't want to run the risk of an AD&D style god bashing campaign). At best he may sent an avatar to lead the wild hunt, possibly in Thule or maybe even in Europa itself if he thinks up an appropriate scheme. Far more likely is that he will begin machinations through mortals. Like in Europa, the Attribute limits are all 13 except for PER of 11, and for exactly the same reason. Magic 16 Soc 10 Spi 17 Tech 9 Magic 16 Magic is quite potent, but rare. The primary practitioners are females, since magics use is considered unmanly. Heroes may consult with mages for advice, and be given magical weapons, but they will very rarely _be_ mages themselves. The axiom is high enough to support the existence of magical creature, like dragons, but they are rare and will not be found around wandering monster tables :-) Social 10 Essentially feudal. The romantic reaction against urban life means that what few cities exist are decadent in culture, and the kings and tribal chieftains shun them. Thule society works on pseudo-democratic principle used in Viking times that you can have as much freedom and liberty as you want, as long a you have the strength to defend it. The power of local rulers varies considerably, leading to a range of principalities of widely ranging size and nature, from local Viking-style bands to large kingdom-like areas with knights on horseback and armour. Laws may be codified through royal decrees, or through communal meetings called Things. Spirit 17 For no reason other than I know it'll upset people. :-) Tech 9 Large building (castles, etc) are possible, but the axiom is not high enough to support the infrastructure needed for large cities. Use of hard metal for weapons. Law of Action Same as Nile, Terra, and Land Below. Law of Blood. If the Law of the Aryan avoided inflicting racist fantasies onto people as literally truth, then this WL does no shirk from it. This is because unlike the LotAryan, which was concocted by a HL and a DD with a deliberate, specific, and subtle goal in mind, the LoBlood is part of a reality that is fantasy made real. As such, this WL has all the force and subtly of a piledriver. Aryans born in or physically transformed to Thule reality will gain bonus 1 attribute point (a once off grant that is like personal development, and so is not a contradiction in other realities) which may be applied to any Attribute except PER. All other races who transform _loose_ the same amount. Moreover, their transformations will correspond to the most degrading racial stereotypes. Additionally, physical transformation occurs on a roll of 1-5 rather than just 1 in 20. Ensure that your PCs are _very_ careful when running up against this WL. POCKET DIMENSION - Agartha [The name may need to be changed, since there was a lot of material about subterranean races and cities in the occult works in the 19th and early 20th C. This name comes from one of the earliest ones, Joseph Saint- Yves d'Alveydre's Agartha, but there were lots of others. Another, perhaps better known one is Shamballa, although that was supposed to be an above ground city in an oasis somewhere in the Gobi desert.] This subterranean pocket dimension is the home of the secret masters [who may also need a name change], a group of wise and ancient mystics who keep watch over the world and occasionally intervene for their own inscrutable reasons. If this sounds a lot like pultaking, that's because essentially it is. The secret masters are in some way connected with the Mohavi and the Akashans, although I have yet to figure out how. Dave Oakes and Ks. Jim graciously pointed out the similarities less than a week ago, and my ideas on the subject haven't properly jelled yet, although I suspect they SMs are stranded aliens. Whatever the case, the secret masters have a style of Martial Arts, psionics (which means I'll have to dig out the MA and Psi rewrites), the secrets of vril (cf Tharkold SB) and probably a remnant of interdimensional (if not necessarily intercosm) travel. One possible story hook is for the PCs to try to keep the Ahnenerbe from bringing these secrets (particularly vril) back to the Nazis. Another idea that occurs to me is that by either psionic or miraculous means they can release their astral bodies off into the fourth dimension to read the Akashic Record (hmm, now where have we heard that name before? :-) And if I can, I'll find a way to work Madam Blavatsky into it, even if the cosmic astral jellyfish have to drag her there :-) Possibly she's staying in this PD, studying texts in those ubiquitous occult libraries and benefiting from methods of extended lifespan techniques. Or possibly she's off exploring other PDs. Attribute levels are all 13. Magic 5ish Although the secret masters are mystics, they rely primarily on spiritual awareness and the high Spi axiom. Should they have actually come directly from the Star Sphere, then this will be a drop from the already low Mag axiom there (Mag 7) Social 22 The manipulations of these people requires a high Soc axiom. Again, if applicable this will also represent a drop from the Star Sphere's Soc 27. It is for this reason that the manipulations of the secret masters are not always obviously for the best, or even for the best at all. They follow their own inscrutable motives. Spi 19ish Quite high. Tech 26+ High enough to retain rudimentary dimensional travel Tech, and the means of gaining vril energy (which will, however be a lot different - and far less unpleasant - than the Tharkold method of gaining it) World Laws: Still working on them. Any suggestions on how an underground city of mystic meddlers should work? ----- Saxon Brenton University of Technology, Sydney, Australia saxon.brenton@uts.edu.au saxonb@mpx.com.au