HIGHLANDER Date: Fri, 25 Apr 1997 18:28:27 -0500 From: "Daniel J. Macchia" To: Multiple recipients of list Subject: [TORG] RE: [TORG] Highlander cosm? X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas X-Comment: The Torg Mailing List Nathan Ashe wrote: > > "Steven S. DeSanto" Wrote: > > | A friend and I had talked about it once. The farthest we > | got was talkin about a game mechanic for the energy transfer at the time > | of death. An interesting idea was to make it a variation of a p-rip > | skil.. > > Sounds naturally Torgian... DAMN! Torg was well designed. I can't believe > that it didn't do better on the market. :-/ Yup. Here's a quick take on a higlander cosm: Tech: 23 (27 for Highlander 2) Magic: 6 (2 for Highlander 2) Spirit: 12 (11 for Highlander 2) Social: 21 (22 for Highlander 2) Immortal powers come from the world laws, they are not spiritual or magical in nature. The Law of Immortality: There are some people born who are immortal. An Immortal cannot die unless his head is removed from his body. TAn Immortal will fully heal himsef within one day if they have suffered less than eight wounds and his head is still attatched. The less wounds suffered the sooner he heals. The Immortal will be in immense pain fromthe wounds and cannot function to do anything more than simple actions if they have four to five wounds. Movement rate is reduced to 1/2 normal. If they have six or seven they can do no more than move at 1/4 normal rate. Immortals have their own society within society at large. They form friendships with mortals, many even marrying mortals. When two immortals meet they may form a friendship that can last centuries or they may fight. Many Immortals seek others out specificly to fill them and take their Quickening (see below). Immortals have a rule that they will not fight on holy ground. Unfortunately, no one remembers why this is. It is unkown if any Immortals who tried to do so would be punished in some way or not. The law of the Quickening: The Quickening is the magic that locks an Immortals age at either the early twenties or the age at time of death. This has lead to Immortals that are only children. They rarely live for long. The Quickening also allows Immortals to sense other Immortals and improve their melee weapons skill. When one Immortal kills another the deceased's Quickening is released and a portion of it can be absorbed by the victorious Immortal. The Quickening "skill": Quickening is a Spirit based skill that can never be higher than the reality skill. Every Immortal begins with one add in Quickening. Every add in Quickening gives a +1 to Melee Weapons (Sword). Quickening is used to detect other Immortals. The more powerful the Immortal the easier they are to detect. Detection is automatic within 20m. Quickening is gathered from a dead Immortal by rolling a Quickening total. If the roll is sucessful one point of Quickening is gained. In addition one possibility is gained for every level of success. That's all I have for now. Daniel